Science Lessons: Beyond the Effective
School Myths
Lewis Perelman
Going to school is clearly
one of the most broadly shared of American social experiences. It powerfully frames the publics idea of
what learning environments should look like -- whether in a seventh-grade classroom, a college
lecture hall, an adult literacy course, or a corporate training seminar. As a result, the design and practices of our
childhood schoolrooms tend to be reproduced in most education and training
settings, even those that aspire to be nontraditional or radically
innovative. Despite decades of
experience with models, demonstrations, and experimental programs, the New
American School persistently gravitates back to our familiar models of school,
classroom, and teaching. In reality, these widely shared stereotypes of
effective schools routinely and profoundly violate what scientists have come to
know about how people learn most effectively, and the conditions under which
people apply their knowledge best in new situations. A powerful knowledge base called cognitive science provides the
evidence. Cognitive refers to
perceiving and knowing, and cognitive scientists work to understand how we
think, remember, understand, and learn.
Their research is very diverse.
They observe children learning mathematics or experienced workers
handling on-the-job knowledge and judgment demands. They program computers to
do complex problem solving or to simulate intelligent behavior. They analyze
the very nature of meaning.
In recent years, cognitive
research findings have challenged much of the conventional wisdom about how
teaching and learning work. Distilled,
this research contradicts a number of popular myths that, at great cost,
continue to shape the bulk of education and training efforts not only in
America but around the world.
Myth 1:
People learn best in school.
In reality, the vast majority and most productive share
of human learning takes place in real-world settings outside of schools. Moreover the traditional design and
practices of even excellent schools are either divorced from or contradictory
to the natural learning abilities most people are born with.
Cognitive
research shows that learning in context
is essential to acquiring knowledge and skills that are truly useful to working
and living. Context turns out to be
critical for understanding and, thus, for learning. The importance of context lies in the meaning that it gives to learning through the workings of the
humans natural learning system. Human
beings --
even the small child --
are quintessentially sense-making, problem-solving animals. As a species, we wonder, we are curious, we
want to understand.[128]
Context is evidently
critical in using and understanding language.
Most of us readily can recognize that words have meaning in relation to
the context in which they are appear.
Consider, for instance, the use of the word saw in Jim saw
the wood and Saw the wood, Jim.
Cognitive scientists
believe that all knowledge, like language, is inseparably linked to its
context. Ideas, concepts, or skills are
tools whose meaningcan be understood only in relation to the circumstances in
which they are used.[129] If you are from an isolated society that has
no experience with a cork or a bottle (much less wine), you probably wont
know how to use a corkscrew, or even what it is. In the context of Chinese culture, nitrate explosives were prized
as entertaining fireworks -- in the European context the same technology was
appreciated more as gunpowder.
The human brain is designed
and developed to learn through experience.
And experience has no meaning except in relation to some context. For instance, we are taught in driving
school that a red light means stop.
After years of driving experience, stopping when you see a red light
becomes a reflexive habit. But we go
about our business every day surrounded by all kinds of red lights -- in a store window, on a Christmas tree, in a TV
picture, on a toaster, and so forth -- without suddenly stopping dead in our tracks. Weve learned to stop at a red light only in
the proper context: driving a car down
the street facing a special kind of red light in a device like a traffic light
or taillight that is designed to be a signal.
This learning in context
doesnt take any great genius. A pigeon
or even a roundworm --
whose whole nervous system has just a couple of hundred cells -- learns the same way.
Thats what learning is.
The inventions of spoken
language to represent experience and then of abstract, written symbols to
represent words and numbers enabled humans to learn from experiences that were
remote in space or time. The impact of
these innovations on human society of course was explosive. But learning through the transmission of
abstract, printed symbols works in direct proportion to the degree that the
symbolic representations hook up to real human experience. The more
disconnected symbolic communication becomes from the context of authentic, personal
human experience --
your own experience, not someone elses long ago and far away that youve never
seen or felt --
then the more meager learning becomes until it degrades to no more than mere
memorization or, at worst, total confusion.
Yet education generally
just wants us to be right. Typically,
academia evaluates the success of school learning by counting the number of
correct responses on tests. The public
has been misled to believe that answering a predetermined number of questions
correctly is the scientific way to measure learning achievement. In fact, an entire industry is now in the
business of making these tests more sophisticated and elegant.
Unfortunately, as long as
learning continues to be mismeasured by tests that mandate right and wrong
facts for answers, educators are prompted -- almost forced -- to break complex tasks and ideas out of the
productive context in which those elements are applied. The
seamless fabric of knowledge instead is shredded into school subjects
that can be taught and learned separately.
But cognitive science knows that people who are forced to learn
disconnected subroutines, items, and subskills wind up losing comprehension of
the bigger picture, the natural context that gives their actions meaning.[130]
Real-life experiences, and therefore knowledge, do not come
chopped up in discrete subjects but are
invariably interdisciplinary.
Disciplines such as chemistry, economics, calculus, finance, Spanish
literature, fine arts, and American history are arbitrary domains defined for
the convenience of researchers, academic administrators, or would-be
specialists. Dennis Meadows, head of
the Institute for Policy Studies at the University of New Hampshire, has
pointed out that we would think it bizarre for a geographer to specialize in
knowing everything about the surface of the earth between eight hundred and
nine hundred feet above sea level and nothing else -- but thats pretty much the way the academy attempts
to organize and transmit knowledge.
This is not to deny that
learners must perform simple subtask operations from time to time in school
and in life. Indeed, studies of
apprentices show that novices start with simple tasks. Nonetheless, they perform these simple tasks
in context. By observing how
the master executes different but related subskills to achieve the end process
or product, apprentices develop a conceptual map of the target task, an
advanced organizer that helps when they first attempt to execute the complex
skill themselves.[131]
For instance, Zinacanteco
Indian girls in Mexico are introduced to weaving at an early age by first
simply observing their mothers, then later helping with basic tasks such as
boiling yarn and dyeing wool. With
considerable maternal guidance, the girls begin to do their own weaving around
age eight, and within three or four years they develop enough skill to be able
to weave almost independently.[132]
Context-connected learning
should not be confused with simple notions of practical or applied instruction
as in the idea of vocational education.
A relevant context for learning comes out of specific,
real-life situations of the learner; vocational curricula often fall short by
attempting to transmit skills for use in specific situations which may
or may not be relevant to the learners real-life experience.
There are examples of
educational institutions that have adapted their practices to the necessity of
learning in context. At McMaster
University School of Medicine in Ontario, students start their medical studies
immediately with clinical problems, meeting regularly with each other and a
resource person in tutorial groups.
Tutorials are organized around major biomedical problems that cannot be
solved unless students understand physical, biological and behavioral principles
and know how to collect data and evaluate evidence. The students bear the responsibility to determine, with faculty
help, what they need to know and then to learn it.
The medical school in
Maastricht, in the Netherlands -- where the government assigns students to medical
school by lottery --
uses a similar approach. Despite having
had no formal instruction, Maastricht students on average score higher on tests
of anatomy than do residents trained in the Netherlandss traditional
lecture-approach medical schools. After
seven years in school, 88 percent of the Maastricht schools 1974 class had
received diplomas, versus 21 percent of students in other schools.[133]
These examples also
suggest, however, the limitation of conventional schools and colleges to adopt
authentic-context learning as their standard practice. Medical and other vocational schools have a
specific, real-world context of professional practice to which they can
justifiably connect the total learning experience they offer.
But general education
institutions serving general populations face the daunting mission of
connecting learning to virtually the total spectrum of human motives,
experiences, and real-life contexts.
That only can be done by customizing instructional services to the needs
and goals of each individual learner.
HL technology now can provide that degree of fine-tuning, and can bring
the sight, sound, and even physical experience of real-world contexts to the
learner. The traditional academic
technology of classroom, textbook, and teacher cannot.
Myth 2:
School is preparation for working in the real world.
The point of going to
school, we have been told, is to prepare students for effective and responsible
functioning outside of school, especially in the workplace. We assume that students will automatically
transfer and apply the concepts, skills, and knowledge they acquire in the
classroom to other life and work situations.
Cognitive researchers,
however, have found that the conditions in which knowledge transfers are
neither obvious nor common. Researchers
do know that people routinely apply basic skills -- the three Rs -- to new situations with some success. But extensive cognitive research, spanning
decades, keeps finding circumstances in which people dont predictably apply
knowledge learned in one situation to another.
Three situations where it seems knowledge should transfer -- but doesnt -- stand out.
From
school to life. Educators and reformers routinely praise our
traditional school curriculum because the knowledge and concepts it teaches are
general. In their view,
general concepts and knowledge are valuable because students can use them in a
wide variety of situations beyond the classroom. But are the knowledge, skills, and strategies acquired in formal
education in fact being used appropriately in everyday practice?
The answer, according to
the best research addressing this question, is no. For instance, researchers have found that
when college students who have mastered solving book problems in physics
courses are asked to analyze ordinary phenomena, the students revert to
intuitive explanations that violate Newtons laws. In one study, 70 percent of the engineering students who had
taken a mechanics course incorrectly claimed that a coin, after being flipped
up in the air, was still acted on by some upward force -- in fact, only the force of gravity affects the coin
after it is released. Another study
found that nearly half the students who studied physics argued that an object
expelled from a curved tube would continue moving in a curved path -- rather than in a straight line, as Newtons law of
inertia dictates. Significantly, the
students in these studies get high scores on standardized tests and honor
grades in physics courses. They simply
have not made much connection between academic knowledge and the real world.[134]
Likewise, studies of expert
radiologists, electronic troubleshooters, and lawyers all reveal a surprising
lack of transfer of theoretical principles, processes, or skills learned in
school to professional practice.[135] Ask your own physician or attorney whether
the courses they took in medical or law school have much use in the work they
do every day and the chances are very high they will tell you: not much.
From
life to school. Psychologists have recognized for a long
time that intelligence is built out of interaction with the environment. Indeed, all human waking experience (and
maybe even some part of sleeping experience) is directly connected to the
natural process of learning. Experience
from which a person learns or remembers nothing arguably can be said not to be
experienced at all.
People learn outside of
school all the time, but once they walk in the school doors, what do people do
with what they learn in life outside the classroom? Does sound, everyday practice get applied to school learning?
Once again, scientific
research tells us no. In a
well-known research study, a middle school teacher working with students who
had failed in mainstream classrooms discovered that one of his students had a
regular job scoring for a bowling league.
The work demanded fast, accurate, complicated arithmetic. Other students had similar arithmetic
success calculating their paper route change or shopping mall purchases.
But after lecturing the
students on how smart they were in practice, and devising problem sets from
which the students could choose bowling score, paper route, or shoe purchase problems
to solve, the teacher reported a startling result: The students seemed incapable of arriving at correct answers when
their real-world expertise was tested through classroom paper exercises. Kids immediately rushed me yelling Is this
right? I dont know how to do
it! Whats the answer? This aint right, is it? and Whats my
grade? teacher James Herndon reported.
The brilliant league scorer couldnt decide whether two strikes and a
third frame of eight amounted to eighteen or twenty-eight or whether it was one
hundred and eight and a half.[136]
From
school subject to school subject. Do the skills, strategies, concepts and
other knowledge learned in one school subject at least transfer across the
traditional curriculum into other school learning?
Yet again, researchers
conclude with a no. Not so
long ago, it was still common practice for students to study Latin and
mathematics not only for the subjects utility, but for the mental discipline
and logical constructs that were presumed to be useful in learning other
things. Yet at the turn of the century
psychologist Edward Thorndike conducted many studies of the transfer of such
learning from one school subject to another, and his negative findings ...
devastated the discipline hypothesis, as psychologist Roy Pea recalls.[137] More recent research shows that teaching
children to use general thinking and learning strategies produces no clear
benefits outside the specific subject areas in which they are taught.[138]
The fact that knowledge
does not transfer in these situations means that simply increasing the amount
of knowledge relayed in our schools will not enhance students ability to apply
knowledge beneficially in real-life situations. While more needs to be learned about how knowledge and skill can
be transferred to practice, the surest way to achieve that objective is to
reduce the need for transfer by bringing learning as close to the real
context of practice as possible.
Indeed, embedded training
and the developing designs for just-in-time (JIT) learning are using advanced
HL technologies such as simulation and virtual reality to erase the boundary
between learning and doing altogether.
The irresistible allure of simulations for learning
lies in their ability to provide experiences that would be too dangerous,
costly, or just plain impossible to get any other way. For example, at the Federal Aviation
Administration Academy in Oklahoma City, student airport tower controllers are
learning their jobs in a Logicon Tower Operator Training System (TOTS)
simulator whose advanced computer graphics and voice recognition and response
make it almost indistinguishable from reality.
The $10 million systems graphics are so precise that the simulated
aircraft the student operator sees on the 23-foot screen outside the TOTS
window look real even when viewed through binoculars. A disaster in early 1991 at Los Angeles International Airport -- where thirty-three people died when a USAir 737
struck a commuter plane a controller had cleared onto the wrong runway -- shows the incomparable value of this kind of
simulation training: Students can learn
from their mistakes before anyone gets hurt.[139]
Simulation training systems
like TOTS mimic the context of real work closely, but are still separate from
it. As the CAMS story suggests,
training and learning more and more are becoming embedded in the smart systems
used to perform the work itself (and even those used for entertainment,
housekeeping, and other social functions).
The military, as is often
the case, has been in the lead in using advanced simulation methods to embed
more training and learning into operating systems. One obvious advantage is saving the cost of dedicated training
systems (such as TOTS) as well as the considerable cost of personnel leaving
their workplaces to go somewhere to get trained. And training embedded in the real work setting necessarily means
more and better hands-on learning.[140]
An outstanding example of
this kind of HL technology is the U.S. Navys Aegis Combat Training
System. ACTS is a training and learning
capability that was built into the billion-dollar Aegis combat radar and
weapons control system of the Navys most advanced class of guided missile
cruisers.
Because the Aegis Combat
Information Center demands that an entire team of more than a dozen people
perform flawlessly under extreme pressure, continual training and honing of
skills is essential. The very nature of
shipboard service requires that the learning be done in the same place the work
is to be performed.
ACTS uses the same displays
and consoles of the CIC to run authentic combat simulation scenarios lasting
anywhere from a brisk half hour to a grueling five hours. ACTS can allow the combat teams on several
ships to work on the same exercise at the same time -- an even closer and more valuable simulation of real
conflict conditions.
The same kind of embedded
learning is needed and being designed into a wide range of civilian work
environments. Like the Aegis CIC, more
and more high-tech workplaces demand high levels of human skill to be exercised
in relatively infrequent crisis situations.
A modern airliner, for instance, is quite capable of taking off, flying,
and landing itself --
except when something goes wrong.
Studies by the commission on the Three Mile Island nuclear power station
accident in 1979 found a problem common to many modern industrial operation
control centers: Most of the work, most
of the time is routine, constant, and boring.
The operators key job is to solve unusual and thus unpredictable
problems, and to manage the rare but critical disaster. The commission concluded that operators
needed not only better designed operating displays, but continual practice with
simulators to hone crisis-management skills.
Similar needs exist in complex air traffic control, electric and gas and
telecommunications grid management, and chemical and other industrial operations
systems.
One implication of the
increasingly JIT learning environment of work is that Nintendo and similar
game products are doing more to cultivate the skills needed in the mindcraft
workplace than most schools or colleges are.
As the above examples suggest, the human role in a growing number of
work environments is ever more focused on three functions: creativity, crisis
management, and continual learning in a real or closely simulated work
context. To be effective in these
settings, workers need not only the skills developed by a particular simulation
game but what we might call metagame skills -- reflecting the higher order skills needed to master
new games from scratch. That new games ability is crucial to working
in environments that require anticipating a virtually infinite number of crisis
scenarios and that present continually upgraded operating technology.
Learning
to play one particular game well is not enough to acquire those meta-skills,
just as mastering a single song on the piano is not enough to qualify you as a
musician. Rather, you develop the
gaming metaskills by learning-to-learn to play a substantial number and variety
of games, including play that requires both individual skill and teamwork. That depth and diversity of virtuoso
competence is built up from being an active consumer of many products in the
game market, whether at home, in the mall arcade, or walking around with a
device like the Nintendo Game Boy or Atari Lynx.
Myth 3: The
teacher is the fountain; the learner is the bowl.
There may be no more common
and erroneous stereotype than the image of instruction as injecting knowledge
into an empty head. Whether in a
typical schoolroom, or a congressional hearing, or a corporate training session,
the same one-way process is acted out.
In each, the teacher or expert faces the learners, taking on the
critical role of fountain of knowledge.
The learner plays the receiver of wisdom, passively accepting the
intelligence being dispensed, like an empty bowl into which water is
poured. Education, in this view, is
merely a conveyance of what experts already know to be true, rather than a
process of personal inquiry, discovery, and wonder. The image of teaching as knowledge-injection emanates from the
assumption that educations basic purpose is to transmit a societys culture
from one generation to the next.[141]
But this model of
instructional practice, often called passive learning, contradicts
what cognitive science researchers now know about how people learn most
effectively. Chief among the objections
to passive learning methods are four significant research findings.
Passive
learning reduces or removes chances for exploration, discovery, and invention. As noted
earlier, students today typically study by subject in fragmented and highly
delineated studies that leave virtually no room for the learner to explore,
invent, and construct ideas in the natural way any normally curious small child
constantly employs. Consequently,
students come to regard learning as a thing, not a process; something received,
not discovered; part of a body of knowledge, rather than a form of activity,
argumentation, and social discourse. To
learn effectively, students need chances to engage in choice, judgment, control
processes, and problem formulation.
They need the chance to be discoverers, not just sponges.
Passive learning creates a lopsided learning
dependency that impedes skill development. Passive learning encourages
learners to become dependent on teachers for guidance and feedback,
undercutting the students trust in their own abilities to make sense of what
they observe and experience. People can
experience the world in basically two ways, as subjects or as objects. Outside of school in their recreational and
daily living, free people can be in control of their activities, able to seize
opportunities, explore their own interests, and generate solutions to the
problems that concern them. In contrast,
as researcher Jean Lave points out, school creates contexts in which
[students]...experience themselves as objects, with no control over problems or
choice about problem-solving processes.[142] Because of this, passive learning undercuts
the development of the higher order skills of creativity, problem-solving,
and initiative that increasingly are being demanded of all workers in the
mindcraft economy.[143]
Passive
learning reduces learning motivation, creating crowd control problems. Teachers
commonly complain about certain student behaviors that frustrate both the
teachers ability to teach and the students ability to learn. A leading culprit is the bored student who
spaces out during a teachers presentation.
Authors of comic strips like Calvin and Hobbes, Shoe, and Peanuts
have a virtual annuity in the inexhaustible subject of the bored and fractious
student. Outside the funny papers,
students of different ages and from different countries go into the same
waiting it out and other self-defense behaviors during a standard lecture -- a situation that typifies passive learning.[144] And unfortunately, as teachers know so well,
motivation problems turn into crowd-control problems when noninvolved students
band together to act out their frustration.
Research indicates that students become deeply engaged, more motivated,
and less a discipline problem when their learning tasks are organized as
collaborative discovery projects.[145]
Passive
learning encourages the veneer rather than the reality of accomplishment. Passive
learning places a premium on the ability of the learner to reproduce the
learned word. This translates
into sounding and testing right within the school system, often without the
achievement of effective, useful learning -- the ability to apply concepts and skills in new
situations. Anyone who has crammed
arduously to prepare for pivotal multiple-choice qualifying exams like the SAT
or GRE, only to forget the thousands of key learned facts short weeks after
taking it, will recognize this phenomenon.
In the case of American students, this has been called the veneer of
accomplishment: Students look like they grasp what teachers and
schools want them to learn, but in reality they do not.[146]
Typical curriculum design
is based on a conceptual analysis of the subject matter that ignores -- or assumes -- what is already in the learners head. But learners rarely come new and empty to
what is being taught. Research on
students learning science offers many examples of how the learners prior knowledge
and concepts affect new learning. As
researcher Senta Raizen points out, both younger and older students bring to
the learning of science their own concepts of natural phenomena like light,
heat and temperature, electricity, or physical and chemical
transformations. These ideas may be
personal, constructed out of the persons own interpretations of experience,
and coherent in their own terms. Or the
ideas may come from partially understood or inappropriately applied previous
school learning.[147]
Unfortunately,
the limited time devoted to specific lessons in the typical classroom, coupled
with the passive nature of classroom learning, hardly suffices to disclose, let
alone change, the ideas and assumptions that individuals bring to the
lesson. The result? Students make mistakes that arise from
undetected ideas they bring into the classroom. Or they play back newly memorized knowledge and concepts, but
return to their own ideas when confronted with unfamiliar questions or nonroutine
problems. In short, the challenge of
teaching and learning is to confirm, disconfirm, modify, replace, and add to
what is already written on a students slate -- and that requires the active participation of the student in the process.
Myth 4: More
or less academic achievement means more or less learning.
In reality, the human brain
is genetically programmed and born to learn -- constantly, from experience. The design of the brain predates the
introduction of academic institutions by several million years. Everything that humans learned to make the
birth of civilization possible was learned before and without schools, and many
civilizations grew and thrived without significant participation in schooling.
Over
99 percent of what the average American will learn in the course of a lifetime
will not be learned in a classroom. In
fact, most situations of spectacular learning -- in which the individual picks up knowledge and skills
rapidly and with little apparent effort -- occur out of school.
Chief among these situations is the first five years of life when, as
children, we acquire concepts, language, and motor, spatial, and social skills
through normal interaction with parents and other people, but with little or no
classroom instruction.
Researchers Roy Pea and J.D. Bransford and their
colleagues analyzed the conditions in which a young child learns
spectacularly, to provide three reinforcing clues for designing more
effective learning opportunities:
Spectacular
learning takes place in context. Children learn during the first five years
in the midst of culturally meaningful or practical ongoing activities, and they
receive continual feedback on the results of their actions.
It is
often effectively mediated. Parents, friends, and peers not only serve
as models for imitative learning, but help the children learn by providing
structure to and connections between the childrens experiences. They highlight information in the situation
that will particularly help the child carry out a task. They let them take on part activities in
completing a whole task, such as measuring out sugar, flour, and other
ingredients in the process of making a cake.
The
learning is functional. Context and mediation help children
understand how information is used to solve problems. Children acquire concepts and skills as tools that can be used for many different purposes. The functions of new knowledge -- and new learning -- are not only shown, but often are explicitly stated.[148]
Of course, what children
learn is not always positive. Children
exposed to abuse and dysfunctional families are spectacular learners too, and
what they learn --
lack of self-esteem, for example -- often winds up haunting them to the grave.
Myth 5: You
have to learn to walk before you can learn to run.
It has become commonplace in speaking and writing
about the workplace demands of a high-tech economy to talk about basic skills
and higher order thinking, as if to imply one must (chrono)logically come
before the other. But, in truth, the
type of skill or knowledge being acquired does not dictate the order in which
it should be learned.
There are three distinct
reasons for this. The first rises from
common sense about context: Real-world
situations require people to use and learn different kinds of skills all at the
same time. Children do not learn first
to walk and then to communicate -- they pursue the motor and mental abilities at the
same time. Likewise, a baseball player does not need to master
bunting before hitting, and then baserunning before throwing, and that before
catching. None of these skills is more
basic to playing baseball than others, and, except for American League
pitchers and designated hitters, players need to develop and practice all the
skills simultaneously.
Second, modern research on
the nature of thinking concludes that people at advanced levels of
development are not the only ones who engage in the activities associated with
higher order thinking --
that is, making judgments, attaching meaning to things, finding multiple
solutions, or sorting through conflicting information. Advanced thinking is an intimate part of
learning at any level from elementary school to postretirement.
Finally, simply because
each human being is truly unique, how learning happens -- and what
learning happens when -- is different for different people. People learn by experience, but no two
people share the same experience. As
anthropologist Gregory Bateson observed, each learner is inherently free to
punctuate in his own way the stream of experienced events into the elements
of stimulus, response, and reinforcement that comprise the most fundamental
learning processes.[149] The practical implication is that there is
no way to separate learning from what may be called personality, or attitude,
or simply emotion. It is no more
possible to define a certain behavior conclusively as either a basic or
advanced skill than it is to settle once and for all the question of whether
a glass is half empty or half full.
The walk before run
metaphor actually says more about the peculiarities of the human body than it
does about the learning process. Humans
happen to be born top-heavy -- a human babys head is too big and heavy for its
undeveloped body and limbs to support either walking or running. Four-legged animals with small brains, like
gazelle or wildebeest, are able to run within minutes after birth -- any of their ancestors who couldnt do that became
instant lion snacks.
School curricula reinforce
the impression that logical subjects like math and science require starting
with basics and progressively adding more sophisticated conclusions and
applications. But the very nature of
logical laws makes it equally feasible to work backward from conclusions, or
observations, to hypotheses. Deduction
and induction are entirely complementary.
In reality, scientists and
mathematicians do not do their crafts in the linear, progressive way
their subjects are usually taught.
Practitioners commonly start with a flash of insight (the stereotypical light
bulb igniting), a hunch, a dream, a guess, an elaborate hypothesis or
postulate, and then work backward, forward, and around it to try to make it fit
with established knowledge. Physicists
or engineers commonly try using complex mathematical gadgets to solve the
problems that interest them without knowing or caring how the math was
logically derived. Experimenters tinker
in laboratories and make surprising discoveries that theoreticians then labor
to try to explain logically.
Alternatively, theorists like Einstein come up with wild new theories
like relativity that experimenters may have to struggle for decades to find a
way to test and prove. Scientific
knowledge does not grow incrementally down a predictable track. Rather it grows volcanolike, sometimes
oozing in patient rivulets, sometimes erupting in fiery ferment, and
occasionally exploding, blowing away the rock of established truth.[150]
Pedantic, linear teaching
rarely conveys the true drama and mystery of the human quest for
knowledge. School plods where human
imagination naturally leaps.
Myth 6:
Education is different from training.
The scientists who study
learning increasingly recognize that apprenticeship is a powerful way
of organizing learning-in-context for any purpose. In contrast to the traditional view of academic learning as
different from or even superior to vocational learning, scientists now speak of
cognitive apprenticeship as the key to acquiring the higher order thinking
skills that, in turn, are increasingly needed for working and living in the
knowledge age.
So any kind of learning
that aims to be relevant to the real world can benefit from the following
characteristics that Jean Lave, Brigitte Jordan, and other researchers have
observed in traditional apprenticeships.
Apprentice
learning focuses on doing rather than just talking.
Apprenticeship is concerned with the ability to do rather than
the ability to talk about doing something. The apprenticing process arranges opportunities for
practice, whereas school curricula -- where the focus is typically on verbal and abstract
information --
tend to be a specification of practice. Apprenticeship learning comes through the practice of
skills. The master is less likely to
talk than to guide by modeling, assigning tasks, overseeing, and
critiquing. Indeed, it may be quite
difficult to get craft masters and apprentices to articulate what it is they
know how to do. The division between
academics and apprentices goes back to the classical age of ancient Greece,
when the liberal arts curriculum was originally designed as vocational
education for politics. The first and
foremost goal of such instruction was apprenticeship in the skills of rhetoric,
in preparation for the craft of political argumentation. So in early academia the ability to do and
the ability to talk about were the same thing.
But with the vast expansion of academic institutions since the early
nineteenth century, rhetoric as an end became mistaken for a means
of teaching. As a result, the
rhetorical methods of academic vocationalism have been increasingly misapplied
to a wide range of nonpolitical crafts and skills which, to be learned
effectively, need doing and talking about to be separated.
Apprenticeship
is a way of life. Apprenticeship happens in the course of
daily life. In fact, apprentices seldom
sense any separation between activities of daily living and learning of
professional skills. Rather, the apprentice
is exposed to a certain environment, is socially engaged with a community that
shares some common interest, participates in sets of work-relevant activities,
handles (plays with) certain tools, and is trained in the sphere of specialist
work the same way a child is in the home environment.
Work
is the driving force. Masters and apprentices engage in activities
that are driven by the requirements of the work to be accomplished: Pots must be fired, a shawl woven, trousers
manufactured. Whatever teaching or
learning may happen is coincidental to the overriding concern of the work to be
done. Consequently, the apprentice
values progressive mastery of tasks not so much as a step toward a distant,
symbolic goal (like a diploma), but for its immediate benefit. Apprentices are not practicing for the real
thing --
they are doing it.
Apprentices
acquire skills in a meaningful order. While on the surface apprenticeship may seem
to impose a walk before run orderliness, in effective apprenticing the order
derives from the organic structure of the work and its real context, rather
than from an artificial model of cognitive difficulty. Apprentices commonly are directed to start
with skills that are relatively easy, where mistakes are least costly. For example, young tailor apprentices,
rather than constructing a garment from start to finish, first experiment with
parts of the production process that are least costly in terms of wasted
materials, like sewing garments from pieces someone else has cut. Working from the sidelines of a complex
task toward its center stands in contrast to the ways that knowledge is usually
transferred in formal schooling. In a formal
classroom, things are usually learned in chronological or some other arbitrary
order divorced from learning in context.
The components are treated as equally important, and it is assumed that
they must be acquired in a linear way -- one after another.
But apprentices acquire skills in bunches or bundles that fit together
to solve a practical problem. Much of
the learning is just in time -- immediately connected to a problem that has to be
solved now for the work to proceed.
Performance
and competence evaluations are implicit, embedded in the work environment. For an
apprentice, expert execution of a task is obvious and easily observable -- in the masters performance. Judgment about the apprentices competence
is likewise obvious and needs no commentary:
It emerges naturally and continuously as work is accomplished, rather
than occurring as a specially marked event, like a test. In fact, to a great extent, the person who
judges the apprentices performance is the apprentice. Having observed the work sequence many
times, the apprentice knows what remains to be learned. Moving on to acquire the next skill is
largely up to the apprentice, rather than under the masters control. Apprenticeship is inherently individualized. The master promotes and assigns apprentices
as their talents and limitations are demonstrated in practice.
Teachers
and teaching are largely invisible. In apprenticeship learning -- as well as informal on-the-job training in modern
workplaces --
it may look as if very little teaching is occurring. Whatever instruction the apprentice receives originates not from
a teacher who is doing teaching but from another worker doing his or her
work, which the apprentice observes.[151]
In apprenticeship learning,
the apprentice is being inducted into a community of expert practice. The community is not limited to the local
studio but extends across space and time, joined by a variety of professional
associations and by the formal history and informal folklore of the craft. Apprenticeship learning illustrates the
distinction between doing and waiting it out, between an active and a passive
environment.
Moreover, contrary to what
may appear at first glance as an orthodox ritual, apprenticeship learning is
neither static nor simply concerned with the one-way transmission of tried-and-true
practices from masters to novices. In
effective apprenticing there is a healthy, dynamic friction between
preservation and renovation of expertise.
Change is a fundamental property of communities-of-practice and their
activities, researchers Jean Lave and Etienne Wenger observe. And they note that inexperience is an asset
to be exploited, not just a vacuum to be filled. Precocious and irreverent apprentices challenge and inspire
masters as well as follow them. Members
of a community of practice all learn from each other.[152]
Only a fraction of a
percent of U.S. workers --
mostly in construction trades -- are trained through the traditional, formal kinds of
apprenticeship programs that are common in other countries, and that are
especially widespread in Germany.[153] But apprentice learning is becoming such an
inherent feature of the mindcraft economy that more formal programs may not be
needed.
With expertise ever more
embedded in networks and smart tools, rather than personal masters, the features
of apprentice learning are becoming almost universal in the HL
environment. Most apprenticing now is
going on almost invisibly through the use of expert systems like CAMS, Magic,
and others mentioned earlier, through simulation and embedded training systems,
and through the collaborative relationships forged through communication
network utilities such as groupware, electronic mail, and bulletin board
systems (BBS).
For instance, heres
another example of how video games may be more relevant to the needs of a
mindcraft economy than classrooms are:
There hardly could be a more graphic and energetic example of a
community of expert practice in action than the community of video and
computer game players, whose numbers in the U.S. alone may represent a fifth or
more of the national population.
At Nintendos U.S.
headquarters in Redmond, Washington, a faculty of five hundred game masters
takes one-hundred-fifty thousand telephone calls a week from apprentice gamers
seeking guidance to hone their playing skills.[154] The game community is further linked by a
host of magazines, books, newsletters, clubs, meetings, and tournaments. Visit any shopping mall game arcade and you
will see self-organized apprenticeship in action: Clusters of players of diverse age, gender, race, creed, color,
and national origin arc around the player currently engaged with a machine,
observing play and exchanging comments and tips on tactics and strategy. Mastery is relative to the composition of
the ad hoc group and the particular game -- the master-apprentice roles continually shift among
the members of the community.
This kind of
self-organizing HL community of practice is as typical of the mindcraft
workplace as of the world of knowledge age entertainment. The same kind of collaborative user groups
and telecommunicated help and guidance have enabled over 60 million Americans
to become handy with personal computers -- the great majority without attending any school or
classes. With four out of ten U.S. workers
now using computers at work,[155]
individual ability to join and work with a self-created apprenticing community
is becoming ever more crucial to organizational performance and national
productivity.
And this Nintendo-izing
of work-connected learning is not limited just to the white collar office, as
an anecdote from a Fortune magazine
story of a few years ago illustrates.
Computer experts who were starting to teach a steelworker to program a
new inventory control system at an American Steel & Wire mill in Cleveland
ran out of time and decided to postpone the training to the next day. That night, the worker went home, sat down
with his kids at a computer, and figured the program out, the magazine
reported. The next morning he went in
and taught it to other workers. By the
time the computer experts came back to complete the training, the guys in the
mill already had the system up and running.[156]
Myth 7. Some
people are smarter than others.
The rigid, uniform,
lockstep pattern of instruction followed in most schools and colleges nurtures
the popular illusion that there is a one-dimensional spectrum of human
intelligence that ranges from dumb to smart.
The common experience of schooling has convinced most people that
students who get higher grades and test scores are better students because
they are smarter, and have a higher IQ.
Americans are more prone to this belief than Asians such as the
Japanese, who are more likely to attribute superior academic achievement to
greater effort and discipline than to natural talent. Still there is a broad tendency to believe that people who have
accomplished more academically are more capable in general.
But scientists know that
human performance is far more diverse and complex than the linear sorting that
arises from a schooling process designed for standardization. First, it is well established that learners
have as many as a dozen different styles learning. That is, some people learn best by reading words, others by
seeing pictures, listening to sounds, touching things, or moving around -- or by particular combinations of these various modes
of sensing and doing.[157]
Thanks in important measure
to over two decades of study of human ability by Howard Gardner of Harvard
University, we know that human talents are more diverse, focused, and variable
than a single lump-sum measure like IQ can capture. Gardners interest in the nature of human talent began when, as a
young researcher at Harvard Medical School, he was struck by the diverse
effects of brain damage --
victims might lose only a very specific skill, such as the ability to match
words and pictures, or alternatively might demonstrate extraordinary skill in a
specific task such as performing complex arithmetic calculations despite severe
disabilities of other brain functions.
Gardners years of subsequent study of these and related phenomena,
reported in six books and numerous other publications, probably has done more
than the work of any other researcher to dispel the notion of a single, simple
measure of human competence.
In
particular, Gardner has identified seven different areas of mental ability or
intelligence, each of which is endowed or developed more or less
independently of the others.
·
language
·
logical-mathematical analysis
·
spatial representation
·
musical thinking
·
use of the body to solve problems or to make hings
·
understanding of other individuals
·
understanding of ourselves
Different people have their own combinations of strengths and
weaknesses in each of these areas. The
several intelligences contribute in all sorts of ways to the great variety of human
achievement that extends far beyond the range of mere scholastic
standards: People can be geniuses in
many ways other than those normally credited by schools.
And, while the pioneering
studies by Swiss psychologist Jean Piaget suggested that childrens brains tend
to develop certain abilities in progressive stages at about the same ages,
researchers now observe wide individual variations around these average
generalizations for the population as a whole.
Particular children may be years apart in their readiness to take on
certain mental tasks successfully. And
Gardner concludes that Piagets findings, at least after age six or seven, are
the result of cultural influences -- schooling in particular -- not inherent stages of brain development. Moreover, even if some abilities, like
learning language, are easier to acquire during childhood, that doesnt mean
those abilities cant still be developed, perhaps with more time and effort, in
later life.
In short, what science
knows is that human abilities are diverse in their form, range, and development
and are intensely individual -- they do not match the mass-production standards of
schooling.
The insistence on
smart-dumb standards inevitably requires reliance on standardized testing and
grading practices. But testing acts as
a double-edged sword against learning in context.
Besides its tendency to
encourage teaching and learning topics outside their natural applications,
testing in and of it itself is out of context:
it does not reflect how problems are solved and success is gauged in the
workplace or any other real-life environment.
Researcher Jean Lave observes, Classroom tests...serve as the measure
of...out of context success, for the test taker must rely on memory alone and
may not use books, classmates, or other resources for information.[158] As the twenty-first-century workplace and
technology increasingly employ teamwork and complex problem-solving processes
that no longer produce right or wrong answers -- just worse or better thinking -- the results of rote testing will be less and less
able to signify a well-prepared learner, a person capable of working, managing,
and building successfully.
The reverse cut of
testings two-edged sword is that academic testing demonstrates not only phony
competence but false incompetence as well. In particular the flurry of national tests and surveys that claim
to show that frighteningly large portions of the American population are
illiterate, ignorant, and incompetent should be viewed, to put it mildly, as
suspect.
For instance, social
scientists who observed young street vendors in Brazil doing their business in
the real world found that these little-schooled, wayward children had
informally developed their own calculating techniques well enough that the
children could successfully solve 98 percent of marketplace math problems -- such as figuring total costs or making change. But when the children were presented with
the same kinds of calculating tasks in the form of arithmetic problems stated
verbally with only a symbolic description of the context of the problem, the
children solved only 74 percent of the problems successfully. And when the problems were presented purely
as mathematical operations with no descriptive context, the childrens success
rate fell to 37 percent.[159]
These results are not
unusual. In another study, scientists
found that minimum-wage workers employed on the loading dock of a dairy who
showed almost flawless math skills in dealing with often complex work tasks,
such as filling orders and making out bills, nevertheless scored poorly on
academic math tests with problems equivalent to those they were successfully
solving on the job. Moreover, the dairy
workers showed greater flexibility in adapting their calculating strategies to
real problems than did math students in school.[160]
So what science reveals
about all this out-of-context academic teaching and testing confirms what many
of us suspected all along: The best
and the brightest arent really so smart.
And the least and the dullest arent really so dumb.
Myth 8.
Facts are more important than skills.
Whatever the public as a whole
may feel, it is an article of faith among many would-be education experts
concerned with cultural literacy that the recent presumed failure of American
schools can be blamed on a movement in teaching to emphasize higher-order
thinking skills over the memorization of a canon of facts that everybody
should know. The argument, in its
simplest form, goes that you cant be a good thinker if you dont know
anything.
There is, in truth, an
element of scientific validity to that argument. But that element is only part of what science knows about
effective thinking and learning, and taken by itself it leads to erroneous
conclusions about what constitutes useful instruction.
Cognitive scientists
recognize that intelligent behavior -- whether of a computer or a human or other brain -- requires knowledge.
After all, intelligent thinking requires thinking about something. And at least some of the key strategies
being pursued by researchers in artificial or applied intelligence presume that
the functional intelligence of AI systems depends directly on the amount of
knowledge they can encode and manage.[161]
But the status of facts
as elements of knowledge has a different meaning in the world of cognitive and
computer sciences than in the academic vision of effective schooling as an
exhaustive game of Trivial Pursuit. In
the perspective of science, data are not knowledge nor do they become
knowledge simply by being stored and retrieved to and from memory.
As the anthropologist
Gregory Bateson explained, data are messages, recorded as bits in some medium,
whether a stone tablet or a magnetic disk.
Information, in Batesons elegantly simple definition, is a message that
makes a difference -- that is, it is perceived in a way that has an impact
on whoever or whatever receives it.
Knowledge, then, is information that makes a difference in meaning, that
is, in the way other information is perceived.
The difference between information and knowledge is the difference
between perceiving and understanding.[162]
To illustrate these
distinctions: Slapping a dog on the
rump with a rolled newspaper sends a message.
If the dog is awake, the message will be received and become information
by making some difference in the dogs brain that is likely to be observable in
the dogs physical reaction. But if the
dog is under anesthesia, the message of the blow wont convey any information
to the dogs brain; it just wont make any difference. On the other hand, if you transmit the spank
to an awake dog in the context of rubbing his nose in the wet spot he left on
the carpet, a reasonably intelligent animal ought to acquire some knowledge
about the rules of housebreaking.
In short, data become
information and information becomes knowledge through the processes of
communicating, thinking, and learning.
In research on the phenomena of intelligence in both artificial and
living brains, the facts of interest are not mere data points but
propositions --
basically, facts about facts.
If anything simple can be
said about the awesome complexity of intelligence it may be that intelligence
lies in connecting -- not only connecting information to information to
weave the elemental fabric of knowledge, but connecting knowledge to action and
to experience.
For instance, heres what
E.D. Hirsch, Jr., author of Cultural
Literacy and other tomes of triviaphilia, thinks is what every American
should know about a common academic test item, the Battle of Hastings:
A battle
in southeast ENGLAND in 1066. Invaders
from the French province of NORMANDY, led by WILLIAM THE CONQUEROR, defeated
English forces under Kind Harold.
William declared himself King, thus bringing about the NORMAN CONQUEST
of England.[163]
This is an epitome of the
kind of feckless factoid the cognitive scientists call decontextualized -- scientific jargon for borrrrrrring. It is about as interesting to an AI
programmer, or even his computer, as it is to you, me, or the average high
school student.
Theres no obvious reason
why every American should know anything about the Battle of Hastings. But there is something quite interesting,
even memorable, about the battle that is unmentioned by (perhaps unknown to)
Hirsch and his associates.
Whats really important
about the Battle of Hastings, as James Burke reveals in his book with the
not-coincidental title, Connections,
is that it was a milestone in the power of technology to transform
society. Burke uses a picture from the
Bayeux Tapestry, which recorded the battle eleven years later, to expose the
decisive technology, a simple device that gave England to the Normans and
changed the shape of history:
The device
itself is hard to see on the tapestry, but its presence is apparent from
something else that can only be there because of it: the kite-shaped shield
carried by a rider whose right arm is occupied holding a lance, and who is
therefore too busy to protect his vulnerable left leg. The fact that the shield is long enough to
protect the entire length of the body reveals the extent to which the right arm
is busy, and the only thing that would keep it so busy is a lance. And the lance is there only because of the
device in question: the stirrup.[164]
You still may not know why
Hastings is a big deal, or why you should care, but odds are that Burke has
made you a lot more curious than Hirsch has.
Even in these few sentences, he shows the power of connections made by
truly intelligent thinking, in contrast to Hirschs row of Teflon trivialities
that offer nothing to stick to each other or to comprehension.
Assuming that all knowledge
is human knowledge --
and so far we have no evidence of other beings that think consciously -- it follows that all knowledge is connected to all
other knowledge. This is not to say
that each human knows everything but that humanity as a whole knows all that is
known. Or to put it another way that
sounds almost trivial: There is no unknown
knowledge --
because data become knowledge through the processes of knowing, thinking,
learning. Much of the history and
cultural legacy of ancient Egypt was recorded as data but was unknown
until someone found the Rosetta stone, which permitted the information encoded
in hieroglyphics to be connected to the knowledge of living people.
So the proper map of the
universe of all knowledge would be something like the surface of a sphere
(actually a hypersphere, with many more than just three dimensions), one that
is also expanding, like a balloon. Every
fact is a point that is connected to every other point.
The key thing is that there
is no center on that sort of map. In
point of fact, any fact or group of facts claiming to be the center or source
of all other knowledge would be, well, pointless. Cambridge has as much claim to being the center of knowledge as
to being the center of the earth or the whole universe for that matter. It can believe that if it wants, and maybe
even convince others to agree, but it cant find support for such a claim in
science.
The conclusion from all
this is that there is no universal canon of facts whose memorization is
prerequisite to advanced skills of thinking or know-how. Intelligence does need to think about
something. But intelligence creates
knowledge from data. Data dont create
anything but the costs of storage.
Actually, one of the most essential skills of intelligent thinking is
learning what to think about.
Take the Battle of
Hastings. I wouldnt be surprised if
youve not been too tuned in to my profound explanation of the meaning of
knowledge because what you really wanted to know is: What was so important about that darned stirrup?
Okay. The stirrup had trickled into Europe from somewhere
in Asia, but Hastings was its first really important implementation in
battle. William became The Conqueror
because the French had figured out before the English that the stirrup allowed
cavalry to be used as a shock-troop to break the lines of the opponents
infantry: The Bayeux Tapestry shows the
Norman knights charging the English lines at full gallop with lances held horizontally,
a maneuver thats feasible only if you have stirrups to keep you from getting
knocked off your horse. The effect of a
spear point propelled with the momentum of about a ton of horse and rider
behind it turned out to be profoundly disheartening to foot soldiers.
With the stirrup, the ever
more heavily armored knight dominated the battlefield with as devastating effect
as his lineal descendant, the main battle tank of today. No monarch can afford to let his adversaries
get that kind of competitive advantage, as hapless Harold demonstrated.
So Hastings unleashed an
arms race that changed the shape of European society, and ultimately therefore
the world. Knights were essential to
national security, but very expensive.
Armor and weapons got bigger and heavier and more costly. More, bigger, and stronger horses were
needed. Each knight required an
entourage of staff for maintenance and repair, and a baggage train of supplies,
extra weapons, spare parts, and such.
Kings met the knights need
for wealth with grants of large estates.
To protect the estates from attack by other knights, expensive
fortresses and then castles were needed, which required even more land and
peasants to support them. To try to
keep the potent knights in line, kings promoted codes of chivalry (another name
for cavalry). Nevertheless,
the English barons got particularly uppity one night in 1215 and forced King
John at swordpoint to sign a document called the Magna Carta -- basically a promise to say May I? a lot.
So the whole structure of
European feudalism, and then aristocracy, flowed directly from the simple
stirrup. And the eventual toppling of
that social structure began three-and-a-half centuries after the Battle of
Hastings when another dominant technology, the Welsh longbow, was employed by a
small army commanded by the English king Henry V to virtually eradicate the
French aristocracy at the Battle of Agincourt, returning Williams favor by
conquering France. But thats another
story.
Unless you are a jockey or
fox hunter or mounted police officer (or Prince Charles), you still may not see
any particular connection between the Battle of Hastings and anything thats
important in your life. If you are
deeply concerned with linguistics or English literature, the Norman Conquest
may be notable because its infusion of French speakers to England transformed
the old English language to something close to its modern form. But actually, there may be no reason why you
should know anything about the Battle of Hastings. On the other hand, the next time you see a stirrup or even just
someone stepping onto a horse, you may have a hard time not
remembering Hastings.
The point of all this
is: Knowing what data are worth
thinking about, like the effectiveness of thinking and learning themselves,
depends on the context. If the
context is scoring points on an academic exam, the brain-dead facts about
Hastings that Hirsch and his ilk peddle may be worth memorizing for about two
weeks, and then forgetting once the test is over -- exactly what most students wisely learn from that
kind of artificial context. If youre
interested in warfare, horseback riding, language, or especially the impact of
technology on culture, the Battle of Hastings acquires a more potent and
durable meaning in any of those contexts, and a somewhat different meaning in
each.
Still,
it might seem that at least within the framework of a given academic subject,
say physics, there certainly would be a canon of crucial facts or knowledge
that must be mastered. But I can tell
you from personal experience that knowing physics in the context of a
standardized test involves a very different mass of knowledge and skill from
whats required in the context of doing research in a laboratory, designing an
electric generator, fixing the busted whoozits on your VCR, or playing
racquetball.
It has taken our nations
school establishment about two decades to figure the obvious out: It doesnt make sense to spend weeks of
class time forcing students to memorize multiplication tables or interpolate
logarithms in a world where electronic calculators come built into rulers,
pens, watches, and key rings. Schooling
is simply too inert to adapt to an imminent HL world where an unlimited supply
of facts is available instantly, anytime, anywhere -- and where, within a generation or so, you will be
able to carry around an entire lifetimes supply of information in an object
that will fit in the palm of your hand.
In the context of a
knowledge age society where humongous volumes of data can be generated, stored,
and communicated with lightning speed to just about anyone, anywhere, anytime,
know-how clearly has become more important than know-what. But what that requires in practice is
learning how to combine knowledge with skills to achieve your goals in a
real-life context.
When you consider the
almost stifling cornucopia of sources and media of knowledge that confronts us,
the several kinds of intelligence or skill all humans have in varying measure,
the richness of human aspirations, and the immense diversity of real-life
situations people care about, its clear that nurturing the hunger for know-how
is no mean task. In fact, its a task
that cannot possibly be mastered in childhood -- it must be a lifelong occupation.
Myth 9:
Learning is solitaire.
In America at least,
schools are designed on the model of the learner as a strictly independent
operator, and learning as an entirely private action. Academias way of accounting for learning focuses on tests of individual
performance in strict, austere isolation from cooperation with others or use of
resources or tools outside the learners head.
The role of collaboration or technology in learning is placed in the
category of cheating.
This mythical and misguided
vision is, fortunately, being eroded by a mass of social and cognitive science
findings that there are limits to what can be learned alone, and that the most
effective and useful learning is a shared enterprise. Over eighty studies by brothers David Johnson and Roger Johnson
of the University of Minnesota show that students not only master subject
matter better in cooperative settings than they do working in isolation, but
they develop better social skills and self-esteem.[165]
Contrary to the popular
vision of the isolated hacker, HL technology only reinforces the imperative
for cooperative learning. As noted
earlier, with information mushrooming beyond the capacity of any one human
mind, expertise being absorbed into networks, and productivity in most economic
arenas increasingly dependent on teamwork, the necessity or even possibility of
isolated learning is rapidly diminishing in the mindcraft economy.
The technologies of
individualized instruction and cooperative learning are not contradictory or
mutually exclusive. Intelligent tutors
and other automated teaching systems are about as cost-effective as the
cooperative practice called peer tutoring -- peers teaching one another.[166] The practices are complementary and tend to
occur naturally in HL environments like video game arcades and high-tech
workplaces where, as mentioned above, apprenticing seems to be almost
self-generated. Many successful
applications of automated instruction group students in clusters of two, three,
or four sharing a tool such as a computer.
Computers and other smart tools joined in networks, especially when
enhanced by groupware, inherently draw the individual user through gateways to
collaboration.
Whether the inherent
sociology of academic institutions will allow would-be educational innovators
to succeed in displacing the traditional divide-and-conquer ethos of schooling
with cooperative learning in practice is another matter entirely. Engineering students at MIT were recently
caught in this whipsaw. The students
were urged to work on a term project in teams -- the idea, appropriately, was to cultivate the
teamwork skills increasingly required in a Total Quality Management industry
environment. But the same students then
were sanctioned for cheating when the project reports turned in by each of the
members of the same team were, unsurprisingly, virtual verbatim clones of each
other.[167]
Myth 10:
Schooling is good for socialization.
While many of the audiences and friends with whom Ive
discussed these myths of schooling over the last several years are willing to
recognize the many paradoxes if not hypocrisies of what passes for academic
teaching, they often still cling tenaciously to the faith that school as an
institution is needed for what theyve been told is socialization. People generally are far more willing to
discuss reforming schools than to seriously ponder the reality that school is
an obsolete institution whose time has come and gone, and that is ready for
extinction and replacement.
This nostalgia for
schooling as cultural ritual, as a rite of passage, as a way of life, is as
understandable as it is costly. Many of
us justly have rich memories of school as a positive force for our development,
maturity, and fulfillment -- shared experiences with lifelong friends, the
exhilaration and hoopla of athletic triumphs, dating rituals and first-time
benchmarks in sexual coming of age, and even the occasional special teacher or
coach who befriended us and piloted us past the reefs of adolescence toward a
voyage of achievement.
But what we commonly
overlook or misremember is what Star Wars
guru Obiwan Kenobi called the dark side of The Force. Every yin has its yang. If we look honestly at what scientific study
reveals about the dark of side of schoolings socialization, we should
conclude that the benefits can be obtained in other ways that are far less
costly.
One of the keenest yet
often unappreciated insights of modern thinking was Marshall McLuhans maxim
that the medium is the message. No
mere slogan, McLuhans observation expresses the key finding of cognitive
science: Learning is empowered by its
context. One grave flaw of schooling,
noted already, is that, by design, it disconnects learning from the real-life
contexts that give learning meaning and value.
But its a mistake to
assume that school simply deprives learning of any context. Rather schooling replaces the contexts of
real life with the context of school life.
Learners do not simply stop learning in an artificial context -- they proceed to learn artificial lessons taught by
the context in which they find themselves.
To clarify McLuhans warning, the message and the medium are always
learned together; they cant be separated.
In practice, school creates a context that often makes learning not just
sterile but hazardous.
For instance, whatever it
has done for test scores, academic education following the European liberal
arts tradition also has served to reinforce feudal class structures and
ethnic/national division in Europe and the Orient. In America, the same academic conceit has bred what the late
Herman Kahn labeled a New Class of credentialed experts infected with
educated incapacity. The cultural bias
of liberal academia against manual labor, commerce, and even capitalism has
contributed to Europes festering unemployment and to Americas flagging
industrial competitiveness.
And if academia has been a mixed blessing to human
development in Europe and America, in the Third World the disdain for work and
productivity bred into the European-style schools inherited from colonial
masters has been an economic and social catastrophe. In countries such as Zimbabwe and Sri Lanka,
the overdose of academic education has bred a socially disruptive class
of overeducated unemployed.
Charting the same phenomenon in Indonesia, Nathan Keyfitz concluded: To sell education to the public as a means
to upward mobility ultimately risks disillusionment.[168]
e of the major hazards is
social polarization. Penelope Eckert, a
sociologist at the Institute for Research on Learning, has found in her studies
that a major social impact produced by the normal schooling context,
culminating in high school, is to divide youth into lifelong cultures of
winners and losers. While curricular
tracking has come and gone in the American public schools, adolescent social
categories remain as an enduring and uncontrolled social tracking system,
Eckert observes. It is largely as a
result of the polarization between the Jocks and the Burnouts that people are
thrown into a choice between two set patterns of behavior on the basis of a
variety of unrelated interests and needs....[169]
Moreover, this pernicious
form of socialization is the result not of school quality or administration or
location but of the inherent structure of the institution itself. In particular, Eckert finds that the
segregation of adolescents in an age-graded institution, isolated from the
surrounding community, focuses their attention on the population, the
activities and the roles that are available within the school, instead of
those of what we commonly call the real world.
Eckert saw that the effect
was particularly destructive to the losers or Burnouts, who both value and
need communal ties to a social network for their human and economic
development. Schools not only ignore
but actively oppose the Burnouts ties to poor, lower class, or minority
communities that academia treats as inferior to the culture of school itself.
An academic culture that
makes college and even graduate credentials the ultimate measure of social
value and success creates far more losers than winners. In the American education system, the most
democratically open and progressive in the world, 75 to 85 percent of students
will not enter the Valhalla of what academia considers educated persons. Without a breakthrough of consciousness, the
academic underclass will bear the undeserved burden of wounded self-esteem and
social and economic inferiority for the duration of their lives.
The polarization inherent
in schooling increasingly is harmful to the Jocks as well as the Burnouts. Even most of the winners will wind up feeling
like losers when they fail to be anointed or treated like the best and
brightest of their class. School
handicaps the Jocks with a delusion of superiority that has little tangible
basis in the real world. There never
has been any significant association of academic success with success in
working and living in the real world outside the ivory tower. As a number of education critics have
accurately observed, school is vocational education for the job of college
professor. The recent disillusion of
the MADMUPs and the rejected overqualified reflects the growing disutility of
academic success to the real economic opportunities offered by a mindcraft
economy.
The persistence of the
polarizing effect of scholastic socialization is almost stunning. When I attended my twenty-fifth high school
reunion a few years ago, I was struck by the ironic contrast between the actual
life achievements of the members of my class and the attitudes of social status
that were re-enacted at the gathering.
When we were students, academic and vocational tracking was still a
common practice. But the U.S. economy
is truly more concerned with effort, ambition, enterprise, and a big dose of
luck than about such scholastic distinctions:
So among the participants at our reunion I found voc ed students who
had risen to high executive positions in major corporations as well as former
academic stars who, at the age of forty-something, were back in graduate
school, still struggling to find themselves. Nevertheless, you could still see and hear the vice president of
one of the countrys biggest communication companies, a successful husband,
father, and pillar of his prosperous suburban community, acting deferential to
his penurious, Ivy League, bohemian intellectual classmate, who had yet to
partner, parent, pillar, or produce much.
There they were still playing the game of Jock and Burnout,
college-bound and work-bound, smart and dumb, winner and loser a quarter
century after what should have been the final gun.
Polarization is just one of
numerous subversive messages buried in the medium of school culture. Some of them are recalled by an incident
from my experience as a young physics teacher in the same high school I had graduated
from five years earlier.
One of my unorthodox
practices was to have my students present each of their homework problems on
the blackboard in front of the class.
My motive was partly laziness -- correcting homework is no fun. But my whole approach to teaching (based on
zero time in ed school but twenty years as a student) was to give my students
maximum responsibility for teaching themselves, and minimum dependence on me
for anything but encouragement, pacing, and refereeing. The whole point of this and everything else
I did was to overcome that lethal fear of failure that now as then has young
Americans dropping out of math and science in droves. Doing homework on the board was practice in teamwork, helping
each other, being active learners, and most important recognizing that mistakes
are not failures but just stepping stones toward the truth.
Anyway, one of my students
was a black girl --
a precious resource not often found in physics classes then or now -- who had a particularly hard time with this
exercise. Whenever it was her turn to
do a homework problem for the class, her immediate reaction was to protest, I
cant Mr. Perelman, Im not good at math.
And I would have to goad her, step by step, to pick up her textbook,
come to the front of the room, open the book, and, finally, start by reading
the problem to the class. All the while
her broken record is clicking, I cant, Im not good at math.
Okay, write the first step
of the solution on the board. (By now
you can guess her response.)
Now Im playing cheerleader
and coach: Dont worry. Just write something. It doesnt matter whether its right or
wrong. Theres no grade on this. You can do it. Just write anything at all.
So she writes some math
stuff on the board and, the class all agrees, its right. Thats fine, I say. Now lets see the next step.
I cant, Im not good at math
became a kind of mantra, like Amen in church except a denial instead of an
affirmation of faith. And so it would
go, step by step, each punctuated by her inverted prayer for failure, always
unanswered because she always got everything exactly right.
That, sadly, is not the end
of the story. After a few months, she
suddenly dropped the course. She was an
excellent student, not just in the win-lose accounting of grades (I had an even
more unorthodox policy on that) but absolutely: She was mastering physics, as nearly all of my students were -- I believed then as now that everyone is supposed to
get an A, and if they didnt that meant I wasnt doing my job well enough.
I guess I didnt do it well
enough for her. I was shocked and
perplexed. Twenty-plus years later, Im
still furious about what I learned from that experience. Why would someone run from success toward
failure? It punctured a number of our -- my -- schooling myths, especially the ones about smart
being better than dumb, winner better than loser.
With time, reflection, and
insights from my students, I think I figured it out, at least partly. That girl learned, through the context
of seventeen years of life and schooling, that blacks, females, and therefore
especially black females are not, cannot, and must not be good at math. There were much higher stakes in her
vulnerable adolescent heart than just another grade on a transcript. Unwittingly and with the best intentions, I
had thrown her into what was virtually a life and death struggle.
Adolescence is more than
anything a quest for identity: What am
I going to be when I grow up? is really Who am I going to be when I grow
up? This talented girl had been told
all her life by teachers, friends, family, and maybe the whole country who and
what she was, and whatever that might be, it had to include not good at math. And there I was, eager beaver young Harvard
brain-jock, proving beyond a shadow of a doubt to her, her friends, her family,
and the whole world that that was a lie.
It didnt take me too long
to figure out what a heavy message that was:
Her friends, her parents were finding out that she was not the person
they thought she was. She was at real
risk of having some costly social stigmas stuck on her: uppity, acting white,
nerd, unfeminine. Would they still love
her? Would they even accept her? If not, what other community would embrace
her? Eventually I suppose she decided
the price of that academic success was too high, too scary. It probably would have helped open economic
as well as intellectual opportunities for her, but quite possibly at the cost
of great loneliness.
I wasnt wrong to try to
help my students fulfill their abilities.
I cant say she was wrong to react the way she did. We were caught in cultural rituals imposed
by a larger system, like two enslaved gladiators who were forced to combat in
an ancient Roman circus that cared nothing about what either of them wanted,
needed, or felt.
Theres nothing unique
about her story. Its happened millions
of times before and since, and is still going on today. Ive been through similar rituals with
friends daughters in recent years who are still being brainwashed by schools
and parents to not only doubt but suppress their talents.
These experiences are
echoes of a growing body of research showing that girls in all-female schools
maintain high levels of self-esteem and accomplishment in all fields including
math and science, while the confidence and performance of girls in coed schools
take a steep and steady nosedive after about grade seven or eight. Detailed analyses of video records of classroom
behavior show that teachers or professors, both male and female, persistently
call on, praise, and encourage males several times more frequently than they do
females. The teachers rarely realize
they are being biased; they are reflexively acting out rituals deeply embedded
in the culture of schooling.[170]
The medium of schooling
delivers similarly subversive lessons to various minorities in America. Some minority cultures, some blacks and some
Hispanics, seem more vulnerable to these assaults than others -- notably Asians, particularly from societies with
Confucian traditions.
Just because some groups
and individuals have endured and overcome these insults does not mean that the
insults should be tolerated, and the victims blamed. It also does not mean that the victimization should be
perpetuated by telling the victims of school-manufactured failure that they
have accomplished what they have not, that they know what they do not, and that
they have been released from the responsibility for learning -- which is foremost a responsibility to themselves.
In reality, the people who
flunk academic tests or drop out of school do not stop learning -- they just learn other, generally undocumented and
uncredited, but often sophisticated, things.
Prisons provide exemplary models of spectacular learning where novice
lawbreakers learn the art and culture of crime.
These are just a few facets
of the dark side of the force that school passes off as socialization. [B]y the time students reach high school,
Eckert observes, the Jocks and the Burnouts are all too generally perceived as
representing good and bad, cooperation and rebelliousness, success and failure,
intelligence and stupidity. For the
losers, the lessons of socialization become articles of surrender -- Eckert finds that [r]ather than asking themselves
how they can succeed in spite of the school, Burnouts discard goals along with
the means to achieve them.[171]
The myth of the decline of
schooling is that our students are failing to learn. The real outrage of schooling is that our students are learning
to fail.
A corollary to the myth of school as a constructive medium of
socialization is the myth that technology -- computers and other modern multimedia -- is a negative influence on socialization. For instance, there is a craving (popular
even among some educational researchers) to believe that Nintendo and other
video games promote anti-social, even violent behavior.
While game and computer
markets are now so huge and fast-changing that they defy the capacity of social
science to track accurately, virtually all the available evidence indicates
that the effects of these tools on social behavior range from harmless to
highly positive. While some observers
worried about the violent content and male gender bias of an earlier generation
of games, no tangible harm was scientifically demonstrated. Todays popular games -- such as SimCity,
the Carmen Sandiego series, geometric
puzzles like Tetris, graphically
stunning computerized versions of various card and board games, and even Super Mario Brothers -- are far more
intellectually diverse and challenging, and more likely to appeal to female as
well as male interests.
As noted earlier,
simulation games generally cultivate both individual and team skills that are
far more relevant to the mindcraft workplace than the behaviors demanded by
traditional classrooms. Rather than
isolation, games and computers inherently tend to encourage self-organizing
communities of practice, as observed by psychologist Robert Kubey of Rutgers
University. Memphis psychiatrist Joseph
Cassius believes games can boost childrens self-esteem by encouraging a sense
of proficiency without fear of conflict.
As for game-playing being a waste of time, studies by Gary Creasey of
Illinois State University found that childrens involvement with video games
increased at the expense of time taken from only one other activity, watching
television.[172]
Modern communications
technology further is expanding opportunities for students to develop and
practice social skills in realistic contexts, getting timely feedback and
intrinsic rewards --
shown by research noted earlier to be essential characteristics for productive
learning. Steven Pinney, a seventh-grade
writing teacher in California, developed Kids 2 Kids, a learning program
carried on both state and national electronic mail networks. Rooted in the notion that students best
develop skills that are useful to them, Kids 2 Kids pairs students with distant
writing partners for several writing projects, each of which requires both an
anthology and a newsletter written and produced by students. Al Rogers, executive director of the FrEd
Mail Foundation, suggests that e-mail may be the most practical context for
learning writing skills since, he believes, electronic text may be the last
frontier for written discourse in the age of information.
Similarly, John Wollstein,
a former foreign language specialist for the Hawaii Department of Education,
wondered, How motivated are students to know that ten years from now theyre
going to use their French in a French restaurant? Realizing that using foreign language skills in a realistic
context immediately would be far more motivating, Wollstein started a program
that now has equipped every one of the 250 schools in the state with a Luma
Phone --
a speaker phone that also can send and receive still video pictures of the
speakers. After using this Teleclass
setup to converse with kids in Japan, students in high school teacher June
Kuwubaras Japanese classes show the gains Wollstein aimed for: A high school students greatest fear in
class is to make a mistake in front of his peers, she says. But Ive noticed that students who do the Teleclass
exchanges no longer have this fear.[173]
While these examples of
socialization by way of telelearning come out of current classroom experiences,
theres nothing about these technological opportunities that requires the
mediation or even existence of a school.
Rather, they represent intermediate steps toward the dissolution of
school-as-box altogether. The point is
that learning through such HL media is not merely compatible with the goal of
socialization --rather,
institutions that deny or obstruct access to such media create a context for
socializing that is downright contrary to the mores and competencies of a
knowledge age society.
Still, many parents and
others will ask, as a friend of mine did:
How can HL technology replace the function of schools to teach children
the basics of living values: work, ethics, morality, wisdom, character,
strength, courage, civics, sacrifice, self-control, self-reliance, love, life,
and so forth?
The answer is that the
young will learn such virtues and behaviors the same they always have: from
observing and adapting to the normal behaviors of their parents and the other
adults who comprise the society they grow into. The question itself is rooted in the myth that schools are
engines of culture. What social science
knows is that schools are no more than expressions of culture. When communities of families are free to
choose or control the schools that serve their children, the school staff are
likely to demonstrate and encourage behaviors that are consistent with the
community standards.[174] Schools reflecting cultural norms
is a far cry from schools producing values and virtues.
The impotence of schools as
culture factories is glaringly demonstrated by the experience of the defunct
Soviet empire. A public education
system backed by a cloak of censorship and the sinister threats of the secret
police, gulags, and psychiatric institutions of a ruthlessly totalitarian
regime worked for half to three-quarters of a century to manufacture a
population imbued with a dogmatically definite set of socialist virtues,
including atheism, internationalism, socialist realism, and disdain for
material acquisitiveness. The effort
failed utterly: Within days or even
hours of the release from state repression, churches were filled, national
banners were unfurled, modern artists burst from the woodwork, and the
unvarnished greed of the Communist nomenklatura was
exposed to public display.
What schooling cannot
depose it cannot impose either.
Cultures, values, ethics, and mores are created and renewed by
communities of people, not by schools.
Socialization is a function of societies, not of classrooms.
Beyond
Mythology
Considering the incorrect assumptions
we bring to teaching and learning and the new realities science has uncovered
about the mismatch between traditional school instruction and the requirements
for effective learning, its no wonder that the learning environment still
found most frequently in todays classrooms -- where teachers largely dictate abstracted knowledge
to students only passively involved in the learning process -- has produced results that are disappointing to
policymakers, parents, students, teachers, employers, and society at large.
The reality behind the
myths is that school --
as a technology, as an institution, as a process -- simply does not work as a way to organize learning
for living in the real world. Schooling
and learning are at odds --
more of one means less of the other.
Science reveals that
schooling is disconnected from the needs of working and living -- and HL technology is rapidly widening that
disconnection to an unbridgeable chasm.
That disconnection of school from real life is a matter of inherently
inappropriate system design, not of curriculum or training or equipment.
More schooling -- longer days, more days, more years -- cannot be a solution to the conflict between school
teaching and real learning, and promises only to make all the problems of that
conflict worse. Similarly, reforms
pursuing academic excellence -- trying to impose the myths of effective schooling
with even greater rigor --
are doomed to be counterproductive exercises in suboptimization, a term
economist Kenneth Boulding once defined as trying to do well what should not
be done at all.
The good news is that
science shows the way --
and HL technology now provides the means -- to empower every learner to learn whatever is needed to
realize that persons real-life goals, and to do so with passion and confidence
instead of drudgery and fear. But the
ecology of the new hyperlearning enterprise that is needed -- and is already emerging -- to replace the outworn infrastructure of schooling
will bear little resemblance to what most people conventionally think of as
education.
In the new, posteducation
HL enterprise, learning is not only for the real world, it is of
the real world. Not sequestered in the
box of a classroom, learning takes place as close as possible to the real-life
contexts in which people want learning to be useful. The hyperlearning enterprise is a wide-open community of
practice, where learning is by doing, the roles of apprentice and expert are
continually shifting with the demands of the problem at hand, learning is
self-paced and custom-styled by the individual learner, and passionate -- sometimes spectacular -- learning is motivated by the natural drive of the
human brain freed of the fear of failure.
Even as a highly
cooperative community of practice, the new hyperlearning enterprise does not
exclude the reality and importance of competition. As in most sports, cooperation and teamwork are means to
competitiveness. HL provides
opportunities for both group and individual competition. Competitive activities give learners the
chance to identify strengths and weaknesses, and more specifically, to spot
errors and improve performance.
But competition in the new
hyperlearning enterprise is not in the contrived academic framework of tests
and grades. Instead, learning to meet
the demands of real-life competition and performance takes place in real-life
contexts. For instance, one of Eckerts
key recommendations is that so-called extracurricular activities such as sports
should be anchored in real, nonacademic community organizations rather than
bound to the pseudocommunity of the school campus. Students will be better prepared for the rough-and-tumble of business
competition by participating in an organization like Junior Achievement -- which engages young students in actually planning,
creating, and operating a real business -- or developing their basic and higher order skills
through telecourses while working in a real workplace, than they will by
competing for grades on a paper-and-pencil economics test in a classroom.
The gathering momentum of
hyperlearning technology, guided by the revealed truth of the science of
learning, spells the inevitable extinction of schooling and the turgid bureaucracy
of education. But how this
transformation is achieved will make a great difference in its ultimate cost
and value to current generations of students, families, employers, and
taxpayers.
Technology is power and
power means politics. The education establishment
is fighting to preserve the status quo.
Most education reformers are working to reinforce academia, not to
retire it. The new learning enterprise
demands a new politics of learning.[175]
[128]. Ellen M. Pechman, The Child as Meaning Maker: The Organizing Theme for Professional Practice Schools, unpublished paper commissioned by American Federation of Teachers, 1990.
[129]. John Seeley Brown, Allan Collins, and Paul Duguid, "Situated Cognition in the Culture of Learning," Educational Researcher (Jan.-Feb. 1989).
[130]. Sylvia Farnham-Diggory, Schooling (Cambridge, MA: Harvard University Press, 1990).
[131]. A. Collins, J.S. Brown, and S. Newman, "Cognitive Apprenticeship: Teaching the Craft of Reading, Writing, and Mathematics," in L.B. Resnick, ed., Knowing, Learning, and Instruction: Essays in Honor of Robert Glaser (Hillsdale, NJ: Erlbaum, 1989).
[132]. C.P. Childs and P.M. Greenfield, "Informal Modes of Learning and Teaching: The Case of the Zinacanteco Learning," in N. Warren, ed., Studies in Cross-Cultural Psychology, Vol. 2 (New York: Academic Press, 1980).
[133]. Al Shanker, American Federation of Teachers editorial advertisement, The New York Times (7/8/90). See also T.N. Carraher, D.W. Carraher, and A.D. Schliemann, "Mathematics in the Streets and in Schools," British Journal of Developmental Psychology (3, 1985); and Thomas Sticht, "Adult Literacy Education," in E.Z. Rothkopf, ed., Review of Research in Education, 1988-89, Vol. 15 (Washington, DC: American Educational Research Association, 1989).
[134]. A general discussion of this issue is in Howard Gardner, The Unschooled Mind (New York: Basic Books, 1991). Also see: J. Clement, "Student Preconceptions of Introductory Mechanics," American Journal of Physics (No. 50, 1982); M. McCloskey, A. Caramazza, and B. Green, "Curvilinear Motion in the Absence of External Forces: Naive Beliefs about the Motion of Objects," Science (No. 210, 1980); and A.A. diSessa, "Phenomenology and the Evolution of Intuition," in D. Gentner and A. Stevens, eds., Mental Models (Hillsdale, NJ: Erlbaum, 1983).
[135]. Lauren Resnick, "Learning in School and Out," Educational Researcher (XVI, 9; 1983).
[136]. James Herndon, "How to Survive in Your Native Land (New York: Simon & Schuster, 1971); as quoted in Jean Lave, Cognition in Practice (Cambridge: Cambridge University Press, 1988).
[137]. Roy D. Pea, Socializing the Knowledge Transfer Problem, Report No. IRL89-0009 (Palo Alto, CA: Institute for Research on Learning, 1989).
[138]. M. Pressley, B.L. Snyder, and T. Cariaglia-Bull, "How Can Good Strategy Use Be Taught to Children?" in S.M. Cormier and J.D. Hagman, eds., Transfer of Learning (New York: Academic Press, 1987); D.N. Perkins and Gavriel Salomon, "Are Cognitive Skills Context-Bound?" Educational Researcher (Jan.-Feb. 1989). See also J.R. Hayes and H.A. Simon, "Psychological Differences among Problem Isomorphs," in N.J. Castellian, Jr., D.B. Pisone, and G.R. Potts, eds., Cognitive Theory (Hillsdale, NJ: Erlbaum, 1977).
[139]. Jim Schefter, "Air Traffic Training Gets Real," Popular Science (July 1991).
[140]. "Coming: Embedded Training Systems," Electronics (12/17/91); Greg Kearsley, "Embedded Training: The New Look of Computer-Based Instruction," Machine-Mediated Learning (V. 1, No. 3; 1985).
[141]. Jean Lave, Cognition in Practice (Cambridge: Cambridge University Press, 1988).
[142]. Jean Lave, Cognition in Practice (Cambridge: Cambridge University Press, 1988).
[143]. See, for instance, Anthony P. Carnevale, Leila J. Gainer, and Ann S. Meltzer, Workplace Basics: The Skills Employers Want (Alexandria, VA: American Society for Training and Development, 1988).
[144]. M. Hass, "Cognition-in-Context: The Social Nature of the Transformation of Mathematical Knowledge in a Third Grade Classroom," Social Relations Graduate Program, University of California, Irvine (no date); Jean Lave, Steven Smith, and Michael Butler, "Problem Solving in Everyday Practice," in Learning Mathematical Problem Solving, Report No. IRL88-0006 (Palo Alto, CA: Institute for Research on Learning, 1988).
[145]. Sylvia Farnham-Diggory Schooling (Cambridge, MA: Harvard University Press, 1990).
[146]. Jean Lave, Steven Smith, and Michael Butler, "Problem Solving as an Everyday Practice," in Learning Mathematical Problem Solving, Report No. IRL88-0006 (Palo Alto, CA: Institute for Research on Learning, 1988).
[147]. Senta A. Raizen, Reforming Education for Work: A Cognitive Science Perspective (Berkeley, CA: National Center for Research in Vocational Education, 1989); Barbara Y. White, "Sources of Difficulty in Understanding Newtonian Dynamics," Cognitive Science (7, 1983).
[148]. Roy D. Pea, Socializing the Knowledge Transfer Problem, Report No. IRL89-0009 (Palo Alto, CA: Institute for Research on Learning, 1989); J.D. Bransford, B.S. Stein, R. Arbitman-Smith, and N.J. Vye, "Three Approaches to Improving Thinking and Learning Skills," in S.F. Chipman, J.W. Segal, and R. Glaser, eds., Thinking and Learning Skills, Vol. 1 (Hillsdale, NJ: Erlbaum, 1985).
[149]. Gregory Bateson, Steps to an Ecology of Mind (New York: Ballantine, 1972).
[150]. Thomas Kuhn, The Structure of Scientific Revolutions (Chicago: University of Chicago Press, 1970).
[151]. Brigitte Jordan, Modes of Teaching and Learning: Questions Raised by the Training of Traditional Birth Attendants, Report No. IRL87-0004 (Palo Alto, CA: Institute for Research on Learning, 1987); Jean Lave, Steven Smith, and Michael Butler, "Problem Solving as an Everyday Practice," in Learning Mathematical Problem Solving, Report No. IRL88-0006 (Palo Alto, CA: Institute for Research on Learning, 1988); Jean Lave and Etienne Wenger, Situated Learning: Legitimate Peripheral Participation, IRL Report No. IRL90-0013 (Palo Alto, CA: Institute for Research on Learning, Feb. 1990).
[152]. Jean Lave and Etienne Wenger, Situated Learning: Legitimate Peripheral Participation, IRL Report No. IRL90-0013 (Palo Alto, CA: Institute for Research on Learning, Feb. 1990).
[153]. Employment and Training Administration, Work-Based Learning: Training America's Workers (Washington, DC: U.S. Dept. of Labor, Nov. 1989).
[154]. "Making a Mint on Mario," The Washington Post (12/15/91).
[155]. U.S. Bureau of the Census, Statistical Abstract of the United States 1991 (Washington, DC: 1991).
[156]. July 3, 1989; p. 54.
[157]. "The Ways We Learn," The Washington Post (10/7/91).
[158]. Jean Lave, Cognition in Practice (Cambridge: Cambridge University Press, 1988).
[159]. T.N. Carraher, D.W. Carraher, and P. Duguid, "Situated Cognition and the Culture of Learning," Educational Researcher (Jan.-Feb. 1989).
[160]. Sylvia Scribner and E. Fahrmeir, Practical and Theoretical Arithmetic: Some Preliminary Findings, Industrial Literacy Project, Working Paper No. 3 (New York: City University of New York, Graduate Center, 1982).
[161]. M. Mitchell Waldrop, "The Necessity of Knowledge," Science (3/23/84).
[163]. E.D. Hirsch, Jr., Joseph F. Kett, and James Trefil, The Dictionary of Cultural Literacy (Boston: Houghton Mifflin, 1991).
[164]. James Burke, Connections (Boston: Little Brown, 1978).
[165]. Edward B. Fiske, Smart Schools, Smart Kids: Why Do Some Schools Work? (New York: Simon & Schuster, 1991).
[166]. Henry M. Levin and Gail Meister, "Is CAI Cost-Effective?" Phi Delta Kappan (June 1986).
[167]. "Scandal Over Cheating At M.I.T. Stirs Debate On Limits of Teamwork," The New York Times (5/22/91).
[168]. Nathan Keyfitz, "Putting Trained Labour Power to Work: The Dilemma of Education and Employment," Bulletin of Indonesian Economic Studies, December 1989.
[169]. Penelope Eckert Jocks & Burnouts (New York: Teachers College Press, 1989).
[170]. Susan McGee Bailey, How Schools Shortchange Girls , report commissioned by American Association of University Women (Wellesley, MA: Wellesley College Center for Research on Women, 1992).
[171]. Penelope Eckert, Adolescent Social Categories, Information, and Science Learning, IRL Report No. IRL89-0012 (Palo Alto, CA: Institute for Research on Learning, Mar. 1989).
[172]. "Video Angst," The Washington Post (12/10/90); "Mario's A Big Man On Campus," The Washington Post (3/25/92).
[173]. Therese Margeau, "Teaching and Learning On-line," Electronic Learning (Nov./Dec. 1990).
[174]. See James S. Coleman and Thomas Hoffer, Public and Private High Schools: The Impact of Communities (New York: Basic Books, 1987); James S. Coleman, Thomas Hoffer, and Sally Kilgore, High School Achievement: Public, Catholic, and Private Schools Compared (Basic Books, 1982). Also, John E. Chubb and Terry M. Moe, Politics, Markets & America's Schools (Washington, DC: Brookings Institution, 1990).